
2017 Midpoint
After I finished my first Unity game The Gap earlier this year, I made a blog post about my plans for 2017. To sum it up for those that don't remember, or don't feel like reading it, my plan for this year is to develop very small games that focus primarily on one programming aspect. The basic idea behind it all is that by forcing myself to making these small, simple games I will be able to more rapidly learn various aspects of C#, as well as get more used to the Unity engine.