top of page

The Road Ahead

On February 1, 2017, I released my first "complete" Unity game The Gap. I put quotation marks around the word complete, because I have technically completed other Unity games before; however, those previous titles were either student projects or game jams. The Gap is the first game I've released using Unity that I created and released on my own terms and it was an amazing experience!

You can download and play The Gap here!


When I started out making The Gap I wasn't very comfortable with the Unity engine and I barely knew how to do anything in C#. It's why I decided to keep the gameplay relatively simple in the game. It was a way for me to get used to the Unity engine and learn how to program in C#. Despite the scope of the game being so small, I couldn't help but explore and create aspects to the game that involved a little bit of everything (physics, audio classes, animations, user save data, etc.). The effort was well worth it as the game is solid (for what it is) and I learned enough that I feel comfortably ready to dive into the another project.

For those of you that haven't followed my very early journey into indie game development, I still have so much to learn; especially, when it comes to learning programming. Between this and the fact that my life currently doesn't allow me very much time to work on my craft, I have decided to switch gears with my future projects.

My goal is to develop very small games that focus primarily on one programming aspect. If I want to learn how to create dynamic dialogue text that scrolls across the screen then I may make a tiny narrative game. If I want to learn how to effectively use arrays and lists, I may make a tiny asteroids style game. If I want to learn how to create an inventory system, I may make a tiny point 'n' click escape game.

You get the idea.

Given my limited time I think focusing on learning one key programming concept, and building a tiny game around it, will be the most beneficial way for me to learn how to program games in C# in Unity. By focusing on one core programming concept, it will allow me to fully understand how it works, while I shape a game mechanic around it. By keeping the games super short and simple, it will allow me to finish the project in the shortest amount of time possible so that I can move on to the next programming concept I need to learn. It's a win-win strategy. Sure, the games may end up being very simple (and potentially not fun as a consequence), but I believe it is the best way to advance my career as an indie game developer at this point in my life. By doing all of this, I will be excellently equipped with all of the necessary skills when I do finally have the time to commit to a full scale project.

Or who knows. Maybe I'll stumble onto something amazing and will be unable to resist the urge to expand on it.

Featured Posts
Recent Posts
Search By Tags
No tags yet.
Follow Me
  • Twitter Basic Square
  • Facebook Basic Square
bottom of page